Both the clip we use and the viewport we set should contain the entire
texture size and not potentially clip the last pixel.
guint flags)
{
const float scale = ops_get_scale (builder);
- const float width = bounds->size.width * scale;
- const float height = bounds->size.height * scale;
+ const float width = ceilf (bounds->size.width * scale);
+ const float height = ceilf (bounds->size.height * scale);
const float dx = builder->dx;
const float dy = builder->dy;
int render_target;